Я хочу захватывать изображение каждый раз, когда запускается socket.on('takePic'). Он отлично работает в первый раз. но когда socket.on('takePic') запускается во второй раз, div холста просто пуст, и поэтому тег img. Я откуда-то скопировал функцию takePicture() и добавил переменную setInterval() и localstream для остановки камеры. Как я могу это исправить?
вот мой js-код.
const socket = io('http://localhost:3001');
const params = new Proxy(new URLSearchParams(window.location.search), {
get: (searchParams, prop) => searchParams.get(prop),
});
let roomId = params.roomId;
socket.emit('joinRoom',roomId);
var takePicture = function () {
// The width and height of the captured photo. We will set the
// width to the value defined here, but the height will be
// calculated based on the aspect ratio of the input stream.
var width = 320; // We will scale the photo width to this
var height = 0; // This will be computed based on the input stream
// |streaming| indicates whether or not we're currently streaming
// video from the camera. Obviously, we start at false.
var streaming = false;
var localstream;
// The various HTML elements we need to configure or control. These
// will be set by the startup() function.
var video = null;
var canvas = null;
var photo = null;
var startbutton = null;
function showViewLiveResultButton() {
if (window.self !== window.top) {
// Ensure that if our document is in a frame, we get the user
// to first open it in its own tab or window. Otherwise, it
// won't be able to request permission for camera access.
document.querySelector(".contentarea").remove();
const button = document.createElement("button");
button.textContent = "View live result of the example code above";
document.body.append(button);
button.addEventListener('click', () => window.open(location.href));
return true;
}
return false;
}
function startup() {
if (showViewLiveResultButton()) { return; }
video = document.getElementById('video');
canvas = document.getElementById('canvas');
photo = document.getElementById('photo');
startbutton = document.getElementById('startbutton');
navigator.mediaDevices.getUserMedia({video: true, audio: false})
.then(function(stream) {
video.srcObject = stream;
localstream = stream;
video.play();
})
.catch(function(err) {
console.info("An error occurred: " + err);
});
video.addEventListener('canplay', function(ev){
if (!streaming) {
height = video.videoHeight / (video.videoWidth/width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4/3);
}
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
startbutton.addEventListener('click', function(ev){
takepicture();
ev.preventDefault();
clearInterval(picInterval);
$('#heading').css('display','none')
video.pause();
video.src = "";
localstream.getTracks()[0].stop();
}, false);
clearphoto();
}
// Fill the photo with an indication that none has been
// captured.
function clearphoto() {
var context = canvas.getContext('2d');
context.fillStyle = "#AAA";
context.fillRect(0, 0, canvas.width, canvas.height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
// Capture a photo by fetching the current contents of the video
// and drawing it into a canvas, then converting that to a PNG
// format data URL. By drawing it on an offscreen canvas and then
// drawing that to the screen, we can change its size and/or apply
// other changes before drawing it.
function takepicture() {
var context = canvas.getContext('2d');
if (width && height) {
canvas.width = width;
canvas.height = height;
context.drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
} else {
clearphoto();
}
}
// Set up our event listener to run the startup process
// once loading is complete.
startup();
var i = 10;
let picInterval = setInterval(()=>{
i -= 1;
$('#heading').html(`taking picture in ${i}`);
if (i==0){
$('#startbutton').click()
}
}, 1000)
}
socket.on('takePic',()=>{
takePicture()
})
а это html код
<!DOCTYPE html>
<html lang = "en">
<head>
<meta charset = "UTF-8">
<meta http-equiv = "X-UA-Compatible" content = "IE=edge">
<meta name = "viewport" content = "width=device-width, initial-scale=1.0">
<title>StudentVideo</title>
<link rel = "stylesheet" href = "css/studentVideo.css">
</head>
<body>
<div class = "contentarea">
<h1 id = "heading">
</h1>
<p>
This example demonstrates how to set up a media stream using your built-in webcam, fetch an image from that stream, and create a PNG using that image.
</p>
<div class = "camera">
<video id = "video" width = "320" height = "240">Video stream not available.</video>
<button id = "startbutton">Take photo</button>
</div>
<canvas id = "canvas" width = "320" height = "240">
</canvas>
<div class = "output">
<img id = "photo" alt = "The screen capture will appear in this box." src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAACWCAYAAABkW7XSAAAAAXNSR0IArs4c6QAABGlJREFUeF7t1AEJADAMA8HVv5Oa3GAuHq4KwqVkdvceR4AAgYDAGKxASyISIPAFDJZHIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRAwWH6AAIGMgMHKVCUoAQIGyw8QIJARMFiZqgQlQMBg+QECBDICBitTlaAECBgsP0CAQEbAYGWqEpQAAYPlBwgQyAgYrExVghIgYLD8AAECGQGDlalKUAIEDJYfIEAgI2CwMlUJSoCAwfIDBAhkBAxWpipBCRB46/vA5AUJNVYAAAAASUVORK5CYII = ">
</div>
<p>
Visit our article <a href = "https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Taking_still_photos"> Taking still photos with WebRTC</a> to learn more about the technologies used here.
</p>
</div>
</body>
<script src = "https://cdn.socket.io/socket.io-3.0.1.js"></script>
<script src = "https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<script src = "js/video.js"></script>
</html>



![Безумие обратных вызовов в javascript [JS]](https://i.imgur.com/WsjO6zJb.png)


В обработчике кликов #startbutton ваш код вызывает takepicture, а затем он удаляет src видео и останавливает MediaStream.
Таким образом, при следующем вызове этого обработчика источник видео не будет затронут, и, следовательно, на холсте больше не будет ничего.
Непонятно, почему вы очищаете видео в этом обработчике кликов, поэтому вы можете удалить эту часть кода или вместо этого переместить ее на кнопку «стоп», но в любом случае вам, вероятно, лучше вызвать takepicture из вашего интервала напрямую, а не полагаться на обработчик событий.